Bully 2 may have been killed by stretching resources too thin, layoffs – report

by Pierre Bell

Crunching on other projects may have contributed to the Bully 2 studio’s downfall.

Game Informer’s Blake Hester published a detailed report all about the Bully 2 that might have been and what led to the studio developing the sequel’s downfall. In short, Rockstar New England was pulled in multiple directions to the point where Bully 2 was no longer the focus of the developers who worked there.

Rockstar New England, which was purchased by Rockstar when the former was Mad Doc Software and was responsible for the next-gen remaster of the first Bully at the time, had ambitious plans for the sequel, a bigger, more characterized game that could stand alongside L.A. Noire and Grand Theft Auto 4 as a grand tentpole release worthy of the Rockstar name.

It was not to be, though, as the studio got pulled in multiple directions, called on to assist with projects like Red Dead Redemption and Max Payne 3 and immersed in the crunch culture that came with working on those games. This caused many developers at Rockstar New England to leave, but the studio was also hit with layoffs, ensuring that Bully 2 wouldn’t see the light of day. It’s a shame, too, because the game was “six to eight hours playable”, though not shippable at that point.

Blake’s report is a great read and delivers insight into the ambitions of a studio looking to prove itself. It’s not just about a studio’s downfall, but about the good parts of development, the creative side of things. It’s a rounded look into the high-level goings on in a game studio.

Rockstar, meanwhile, is in a constant state of flux. Grand Theft Auto Online is a phenomenal success, but the GTA Trilogy remaster ended up being a disaster. Crunch has also been a constant subject surrounding the developer, though hopefully it’s taking steps to remedy that problem.